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[PC] Markus Tarlocke, Novamarines Tactical Marine

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[PC] Markus Tarlocke, Novamarines Tactical Marine Empty [PC] Markus Tarlocke, Novamarines Tactical Marine

Post by GoldenThrone Wed Mar 25, 2015 11:14 pm

Work In Progress for moving over Tarlocke's character sheet

For no, here is a link.

https://www.rpnation.com/threads/markus-tarlocke.59301/

That forum is undergoing some renovations while we are absent, so hopefully that link stays active. Maybe eventually sometime I will have time to move it over proper.

GoldenThrone
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Posts : 430
Join date : 2014-09-22

https://dwkm.canadian-forum.com

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[PC] Markus Tarlocke, Novamarines Tactical Marine Empty Re: [PC] Markus Tarlocke, Novamarines Tactical Marine

Post by Legendary Wed Apr 08, 2015 5:07 pm

Name: Markus Tarlocke
Chapter: Novamarines (Ultramarines Successor)
Chapter Demeanor: Void Wanderers
Personal Demeanor: Gregarious
Specialty: Deathwatch Tactical Marine
Advanced Specialty: Deathwatch Kill-Marine
Power Armour History: Last Survivor, A Fury Like Lightning
Primarch's Curse: Pride of Ultramar [Currently 0 penalty for character]

Stats:
Weapon Skill:491||Ballistic Skill:42 ||Strength:50
Toughness:502||Agility:513||Intelligence:504
Perception:49 ||Willpower:415||Fellowship:516
1: +5 [200 exp]
2: +5 power armour history
3: +5 power armour history
4: +5 power armour history
3: +5 [200 exp]
4: +5 [200 exp]

Wounds: 21
Insanity: 0
Fate Points: 6 (+1 from power armour history)

Skills:
Basic: Awareness, Barter, Carouse, Charm, Climb, Command [-10 from power armour], Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim.
Trained: Awareness, Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes), Common Lore (Deathwatch), Common Lore (Imperium), Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Literacy, Medicae, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic), Speak Language (Low Gothic), Speak Language (Techna-Lingua), Tactics (Defensive Doctrine), Tech-Use, Tracking, Wrangling [200 xp].
+10%: Common Lore (Adeptus Astartes) [50 exp], Common Lore (Deathwatch) [50 exp], Common Lore (Imperium) [50 exp], Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War) [50 exp]

Talents:
Air of Authority: Motivate or terrify 1d10 targets with command test. Can affect those not under his authority at -10 penalty.[500 xp]
Ambidextrous: No off-hand penalties.
Astartes Weapon Training: Permitted to use Astartes weapons without penalty.
Bulging Biceps: Sem and full auto fire without bracing penalty.
Cleanse and Purify: Enemies hit by flame are at -20 vs agility to escape, +1d5 hits to horde [750 xp elite advance]
Deathwatch Training: Auto-confirm righteous fury vs aliens.
Heightened Senses (Hearing/Sight): +10 to awareness with those senses (or applicable test)
Hip Shooting: As a full action move full rate and make single shot with ranged weapon. [500 xp]
Killing Strike: Spend fate to make melee full attack unavoidable.
Mighty Shot: +2 to all ranged weapon damage. [500 xp]
Nerves of Steel: Re-roll failed/recovery pinning tests.
Quick Draw: Ready pistols, basic and 1H melee weapons free action.
Rapid Reload: Reduce all reload times by one action type. [200 xp]
Resistance (Psychic Powers): +10 to resist.
Signature Wargear: As per 'Right Gear for the Job' [below]
True Grit: 1/2 critical damage.
Unarmed Master: 1d10+str (I), not treated primitive.

Traits:
Adeptus Astartes
Unnatural Strength (x2)
Unnatural Toughness (x2)

Power Armour
-+20 to str after bonuses
-dark sight
-immune to flash and stun grenades
-call shots=half actions
-+10 stacking to hearing and sight awareness
-built in vox
-built in magboots
-2 weeks w/out resupply
-basic weapons 1H no penalty
-hulking size, no bonus to be hit
--10 to tasks requiring delicacy
-environmentally sealed

Organs
-no blood loss
-no penalty to PER tests from being awake
-+20 vs poisons
-gain skill/skill group from devouring enemy
-re-roll failed suffocation, +30 vs gases & re-roll
-can enter suspended animation
-re-roll vs toxic weapons and toxins/poisons
-re-roll failed vs temp. extremes
-can spit acid

Other:
One Man Kill Team (Kill Marine): Can enter squad mode without a squad.
Right Gear for the Job: Power sword automatic basic gear [Deed, +400 exp]

Weapons
[/u]
Name        || Class || Range || RoF || Damage ||Pen||Clip||Rld||Special
Bolt PistolPistol30mS/3/-2d10+5 X514FullTearing
Godwyn BolterBasic100mS/2/42d10+5 X528FullTearing, Fire Select
Frag GrenadeThrownSBx3S/-/-2d10 X0N/AN/ABlast (5)
Krak GrenadeThrownSBx3S/-/-3d10+4 X6N/AN/A-
Combat KnifeMeleeN/AN/A1d10 + 2 R2N/AN/A-
Power SwordMeleeN/AN/A1d10 + 6 E6N/AN/ABalanced, Power Field

____________
Solo Mode:

Ability Name|
|Type|
|Frequency|
|Length|
|Effect
Burst of Speed
Activated
1/session
1 round/rank|
|Increase AGI bonus +2.
Feat of Strength
Activated
1/day
1 round/rank|
|Increase unnatural str by 1
Favoured Son
Passive
Always
Re-rolls/Cohesion|
|+1 to cohesion always, re-roll fellowship with IG/SM when solo

_________
Squad Mode:

Attack Patterns||Action||Cost||Sustained||Effect
Fire Support
Half/Free
1
Yes
No -20 for overwatch/suppressing fire.
Tactical Advance
Half/Free
1
Yes
May use reaction for 'tactical advance' move.
Tank Buster
Free
1
No
Member of team gets +2m/+5 BS for each assisting member.
Fire for Effect
Half
1
Yes
Can use reactions for standard attack w/ ranged weapon.
Bolter Assault
Free
3
No
Immediate charge move and standard attack w/ basic/pistol bolt weapon or grenade.
Furious Charge
Free
3
No
Immediate charge and standard attack with melee weapon, may re-roll damage.
Lead by Example
Free
2
Yes
All tests bonus of fellowship mod. Pick 1 ally to get 1 re-roll.

_________

Defensive Stances||Action||Cost||Sustained||Effect
Tactical Spacing
Full
1
Yes
Kill team shares a reaction pool.
Go to Ground
Reaction
1
No
After one marine hit free move up to agi bonus in m to cover.
Regroup
Full
2
No
2x agi bonus any direction, suffer no overwatch or supression fire.
Soak Fire
Reaction
2
No
Divide semi/auto fire between 2 marines.
Dig In
Full
3
Yes
Stationary marines gain 2x armour from their current cover.
Strongpoint
Full
3
Yes
Call targets as reaction/free action, others get +20BS/WS, re-roll damage and reactions as standard attacks.
Rally Cry
Free
0
No
Instantly restore cohesion = fellowship mod, 1/game session.

Experience Tracking:
Rank: 2 (18,300 total)
Renown: 20 - Respected
USED
900 stats
 700 skills
 400 deed
1,000 kill marine
2,650 talents
=5,650
EARNED
2,000 starting
1,000 kill marine
 750 mission 1
 750 mission 2
1,000 mission 3
 650 mission 4
=6,300


Last edited by Legendary on Thu Apr 09, 2015 3:34 pm; edited 1 time in total
Legendary
Legendary

Posts : 393
Join date : 2014-09-29
Age : 40

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