[PC] Markus Tarlocke, Novamarines Tactical Marine
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[PC] Markus Tarlocke, Novamarines Tactical Marine
Work In Progress for moving over Tarlocke's character sheet
For no, here is a link.
https://www.rpnation.com/threads/markus-tarlocke.59301/
That forum is undergoing some renovations while we are absent, so hopefully that link stays active. Maybe eventually sometime I will have time to move it over proper.
For no, here is a link.
https://www.rpnation.com/threads/markus-tarlocke.59301/
That forum is undergoing some renovations while we are absent, so hopefully that link stays active. Maybe eventually sometime I will have time to move it over proper.
Re: [PC] Markus Tarlocke, Novamarines Tactical Marine
Name: Markus Tarlocke
Chapter: Novamarines (Ultramarines Successor)
Chapter Demeanor: Void Wanderers
Personal Demeanor: Gregarious
Specialty: Deathwatch Tactical Marine
Advanced Specialty: Deathwatch Kill-Marine
Power Armour History: Last Survivor, A Fury Like Lightning
Primarch's Curse: Pride of Ultramar [Currently 0 penalty for character]
Stats:
1: +5 [200 exp]
2: +5 power armour history
3: +5 power armour history
4: +5 power armour history
3: +5 [200 exp]
4: +5 [200 exp]
Wounds: 21
Insanity: 0
Fate Points: 6 (+1 from power armour history)
Skills:
Basic: Awareness, Barter, Carouse, Charm, Climb, Command [-10 from power armour], Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim.
Trained: Awareness, Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes), Common Lore (Deathwatch), Common Lore (Imperium), Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Literacy, Medicae, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic), Speak Language (Low Gothic), Speak Language (Techna-Lingua), Tactics (Defensive Doctrine), Tech-Use, Tracking, Wrangling [200 xp].
+10%: Common Lore (Adeptus Astartes) [50 exp], Common Lore (Deathwatch) [50 exp], Common Lore (Imperium) [50 exp], Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War) [50 exp]
Talents:
Air of Authority: Motivate or terrify 1d10 targets with command test. Can affect those not under his authority at -10 penalty.[500 xp]
Ambidextrous: No off-hand penalties.
Astartes Weapon Training: Permitted to use Astartes weapons without penalty.
Bulging Biceps: Sem and full auto fire without bracing penalty.
Cleanse and Purify: Enemies hit by flame are at -20 vs agility to escape, +1d5 hits to horde [750 xp elite advance]
Deathwatch Training: Auto-confirm righteous fury vs aliens.
Heightened Senses (Hearing/Sight): +10 to awareness with those senses (or applicable test)
Hip Shooting: As a full action move full rate and make single shot with ranged weapon. [500 xp]
Killing Strike: Spend fate to make melee full attack unavoidable.
Mighty Shot: +2 to all ranged weapon damage. [500 xp]
Nerves of Steel: Re-roll failed/recovery pinning tests.
Quick Draw: Ready pistols, basic and 1H melee weapons free action.
Rapid Reload: Reduce all reload times by one action type. [200 xp]
Resistance (Psychic Powers): +10 to resist.
Signature Wargear: As per 'Right Gear for the Job' [below]
True Grit: 1/2 critical damage.
Unarmed Master: 1d10+str (I), not treated primitive.
Traits:
Adeptus Astartes
Unnatural Strength (x2)
Unnatural Toughness (x2)
Power Armour
-+20 to str after bonuses
-dark sight
-immune to flash and stun grenades
-call shots=half actions
-+10 stacking to hearing and sight awareness
-built in vox
-built in magboots
-2 weeks w/out resupply
-basic weapons 1H no penalty
-hulking size, no bonus to be hit
--10 to tasks requiring delicacy
-environmentally sealed
Organs
-no blood loss
-no penalty to PER tests from being awake
-+20 vs poisons
-gain skill/skill group from devouring enemy
-re-roll failed suffocation, +30 vs gases & re-roll
-can enter suspended animation
-re-roll vs toxic weapons and toxins/poisons
-re-roll failed vs temp. extremes
-can spit acid
Other:
One Man Kill Team (Kill Marine): Can enter squad mode without a squad.
Right Gear for the Job: Power sword automatic basic gear [Deed, +400 exp]
Weapons
[/u]
____________
Solo Mode:
_________
Squad Mode:
_________
Experience Tracking:
Rank: 2 (18,300 total)
Renown: 20 - Respected
USED
900 stats
700 skills
400 deed
1,000 kill marine
2,650 talents
=5,650
EARNED
2,000 starting
1,000 kill marine
750 mission 1
750 mission 2
1,000 mission 3
650 mission 4
=6,300
Chapter: Novamarines (Ultramarines Successor)
Chapter Demeanor: Void Wanderers
Personal Demeanor: Gregarious
Specialty: Deathwatch Tactical Marine
Advanced Specialty: Deathwatch Kill-Marine
Power Armour History: Last Survivor, A Fury Like Lightning
Primarch's Curse: Pride of Ultramar [Currently 0 penalty for character]
Stats:
Weapon Skill: | 491|| | Ballistic Skill: | 42 || | Strength: | 50 |
Toughness: | 502|| | Agility: | 513|| | Intelligence: | 504 |
Perception: | 49 || | Willpower: | 415|| | Fellowship: | 516 |
2: +5 power armour history
3: +5 power armour history
4: +5 power armour history
3: +5 [200 exp]
4: +5 [200 exp]
Wounds: 21
Insanity: 0
Fate Points: 6 (+1 from power armour history)
Skills:
Basic: Awareness, Barter, Carouse, Charm, Climb, Command [-10 from power armour], Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim.
Trained: Awareness, Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes), Common Lore (Deathwatch), Common Lore (Imperium), Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Literacy, Medicae, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic), Speak Language (Low Gothic), Speak Language (Techna-Lingua), Tactics (Defensive Doctrine), Tech-Use, Tracking, Wrangling [200 xp].
+10%: Common Lore (Adeptus Astartes) [50 exp], Common Lore (Deathwatch) [50 exp], Common Lore (Imperium) [50 exp], Common Lore (Imperial Guard) [50 exp], Common Lore (Imperial Navy) [50 exp], Common Lore (War) [50 exp]
Talents:
Air of Authority: Motivate or terrify 1d10 targets with command test. Can affect those not under his authority at -10 penalty.[500 xp]
Ambidextrous: No off-hand penalties.
Astartes Weapon Training: Permitted to use Astartes weapons without penalty.
Bulging Biceps: Sem and full auto fire without bracing penalty.
Cleanse and Purify: Enemies hit by flame are at -20 vs agility to escape, +1d5 hits to horde [750 xp elite advance]
Deathwatch Training: Auto-confirm righteous fury vs aliens.
Heightened Senses (Hearing/Sight): +10 to awareness with those senses (or applicable test)
Hip Shooting: As a full action move full rate and make single shot with ranged weapon. [500 xp]
Killing Strike: Spend fate to make melee full attack unavoidable.
Mighty Shot: +2 to all ranged weapon damage. [500 xp]
Nerves of Steel: Re-roll failed/recovery pinning tests.
Quick Draw: Ready pistols, basic and 1H melee weapons free action.
Rapid Reload: Reduce all reload times by one action type. [200 xp]
Resistance (Psychic Powers): +10 to resist.
Signature Wargear: As per 'Right Gear for the Job' [below]
True Grit: 1/2 critical damage.
Unarmed Master: 1d10+str (I), not treated primitive.
Traits:
Adeptus Astartes
Unnatural Strength (x2)
Unnatural Toughness (x2)
Power Armour
-+20 to str after bonuses
-dark sight
-immune to flash and stun grenades
-call shots=half actions
-+10 stacking to hearing and sight awareness
-built in vox
-built in magboots
-2 weeks w/out resupply
-basic weapons 1H no penalty
-hulking size, no bonus to be hit
--10 to tasks requiring delicacy
-environmentally sealed
Organs
-no blood loss
-no penalty to PER tests from being awake
-+20 vs poisons
-gain skill/skill group from devouring enemy
-re-roll failed suffocation, +30 vs gases & re-roll
-can enter suspended animation
-re-roll vs toxic weapons and toxins/poisons
-re-roll failed vs temp. extremes
-can spit acid
Other:
One Man Kill Team (Kill Marine): Can enter squad mode without a squad.
Right Gear for the Job: Power sword automatic basic gear [Deed, +400 exp]
Weapons
[/u]
Name | | | Class | | | Range | | | RoF | | | Damage | | |Pen| | |Clip| | |Rld| | |Special |
Bolt Pistol | Pistol | 30m | S/3/- | 2d10+5 X | 5 | 14 | Full | Tearing |
Godwyn Bolter | Basic | 100m | S/2/4 | 2d10+5 X | 5 | 28 | Full | Tearing, Fire Select |
Frag Grenade | Thrown | SBx3 | S/-/- | 2d10 X | 0 | N/A | N/A | Blast (5) |
Krak Grenade | Thrown | SBx3 | S/-/- | 3d10+4 X | 6 | N/A | N/A | - |
Combat Knife | Melee | N/A | N/A | 1d10 + 2 R | 2 | N/A | N/A | - |
Power Sword | Melee | N/A | N/A | 1d10 + 6 E | 6 | N/A | N/A | Balanced, Power Field |
____________
Solo Mode:
Ability Name| | |Type| | |Frequency| | |Length| | |Effect |
Burst of Speed | Activated | 1/session | 1 round/rank| | |Increase AGI bonus +2. |
Feat of Strength | Activated | 1/day | 1 round/rank| | |Increase unnatural str by 1 |
Favoured Son | Passive | Always | Re-rolls/Cohesion| | |+1 to cohesion always, re-roll fellowship with IG/SM when solo |
_________
Squad Mode:
Attack Patterns| | |Action| | |Cost| | |Sustained| | |Effect |
Fire Support | Half/Free | 1 | Yes | No -20 for overwatch/suppressing fire. |
Tactical Advance | Half/Free | 1 | Yes | May use reaction for 'tactical advance' move. |
Tank Buster | Free | 1 | No | Member of team gets +2m/+5 BS for each assisting member. |
Fire for Effect | Half | 1 | Yes | Can use reactions for standard attack w/ ranged weapon. |
Bolter Assault | Free | 3 | No | Immediate charge move and standard attack w/ basic/pistol bolt weapon or grenade. |
Furious Charge | Free | 3 | No | Immediate charge and standard attack with melee weapon, may re-roll damage. |
Lead by Example | Free | 2 | Yes | All tests bonus of fellowship mod. Pick 1 ally to get 1 re-roll. |
_________
Defensive Stances| | |Action| | |Cost| | |Sustained| | |Effect |
Tactical Spacing | Full | 1 | Yes | Kill team shares a reaction pool. |
Go to Ground | Reaction | 1 | No | After one marine hit free move up to agi bonus in m to cover. |
Regroup | Full | 2 | No | 2x agi bonus any direction, suffer no overwatch or supression fire. |
Soak Fire | Reaction | 2 | No | Divide semi/auto fire between 2 marines. |
Dig In | Full | 3 | Yes | Stationary marines gain 2x armour from their current cover. |
Strongpoint | Full | 3 | Yes | Call targets as reaction/free action, others get +20BS/WS, re-roll damage and reactions as standard attacks. |
Rally Cry | Free | 0 | No | Instantly restore cohesion = fellowship mod, 1/game session. |
Experience Tracking:
Rank: 2 (18,300 total)
Renown: 20 - Respected
USED
900 stats
700 skills
400 deed
1,000 kill marine
2,650 talents
=5,650
EARNED
2,000 starting
1,000 kill marine
750 mission 1
750 mission 2
1,000 mission 3
650 mission 4
=6,300
Last edited by Legendary on Thu Apr 09, 2015 3:34 pm; edited 1 time in total
Legendary- Posts : 393
Join date : 2014-09-29
Age : 40
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