[NPC] Achmedes, Ultramarines Librarian
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[NPC] Achmedes, Ultramarines Librarian
Note: Currently a work in progress. I copied directly from Palus Maframe's sheet, so until changed all of the information looks identical. It's not, but it will take me some time to change it all.
References: First Founding (FF), Deathwatch Core (DC), Rites of Battle (RB)
Name: Achmedes
Chapter: Ultramarine (DC pg 53)
Past Event: Cleansed Thrax (DC pg 30)
Chapter Demeanor: Honour the Codex (DC pg 54)
Personal Demeanor: Proud (DC pg 32)
Specialty: Deathwatch Librarian (DC pg 80)
Advanced Specialty: Deathwatch Kill Marine (RB pg 123)
Power Armour History: A Fury like Lightning (DC pg 162)
Primarch's Curse: Pride of Ultramar (DC pg 281) [Currently 0 penalty for character]
Stats:
1: +5 chapter
2: +5 power armour history
3: +5 chapter
Wounds: 20
Insanity: 0
Fate Points: 3
Skills:
Basic: Awareness, Barter, Carouse, Charm, Climb, Command [-10 from power armour], Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim.
Trained: Awareness, Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes), Common Lore (Deathwatch), Common Lore (Imperium), Common Lore (War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Forbidden Lore (Warp), Invocation, Literacy, Medicae, Psyniscience, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic), Speak Language (Low Gothic), Tactics (Assault Doctrine), Tracking.
+10%:
+20%:
--> EDITED TO HERE <--
Talents:
Ambidextrous: No off-hand penalties.
Astartes Weapon Training
Bulging Biceps: Sem and full auto fire without bracing penalty.
Electro-Graft Use: +10 to common lore, inquiry or tech-use when connected to a data port
Heightened Senses (Hearing/Sight): +10 to awareness with those senses (or applicable test)
Killing Strike: Spend fate to make melee full attack unavoidable.
Mechadendrite Use (Servo-Arm): Permits use as repair tool and weapon of the servo-arm
Nerves of Steel: Re-roll failed/recovery pinning tests.
Quick Draw: Ready pistols, basic and 1H melee weapons free action.
Resistance (Psychic Powers): +10 to resist.
The Flesh is Weak* (1/2/3=1,500 exp): Grants +1/level armor in all locations.
True Grit: 1/2 critical damage.
Unarmed Master
Traits:
Mechanicus Implants (+20 to resist airborne toxins and gas weapons)
Machine (3)*
Unnatural Strength (x2)
Unnatural Toughness (x2)
Power Armour
-+20 to str after bonuses
-dark sight
-immune to flash and stun grenades
-call shots=half actions
-+10 stacking to hearing and sight awareness
-built in vox
-built in magboots
-2 weeks w/out resupply
-basic weapons 1H no penalty
-hulking size, no bonus to be hit
--10 to tasks requiring delicacy
-environmentally sealed
Organs
-no blood loss
-no penalty to PER tests from being awake
-+20 vs poisons
-gain skill/skill group from devouring enemy
-re-roll failed suffocation, +30 vs gases & re-roll
-can enter suspended animation
-re-roll vs toxic weapons and toxins/poisons
-re-roll failed vs temp. extremes
-can spit acid
Other:
Improve Cover (Techmarine): Add armor = int bonus to cover as a full action.
One Man Kill Team (Kill Marine): Can enter squad mode without a squad.
Gene-Seed Anomaly (Deed, +300 exp)
Cybernetics:
Bionic Hand (Iron Hand, exceptional): +10 to fine manipulation tests
Astartes Servo-Arm (Techmarine free)
Mind Impulse Unit (Techmarine free): +10 to tech-use, pilot or drive when connected.
Augur Array (Added in mission 1 as a result of requisition): Concentraion, half action, 50m - +20 to awareness, tech use to ID bio forms, gases or radiation.
Weapons
____________
Solo Mode:
_________
Squad Mode:
_________
References: First Founding (FF), Deathwatch Core (DC), Rites of Battle (RB)
Name: Achmedes
Chapter: Ultramarine (DC pg 53)
Past Event: Cleansed Thrax (DC pg 30)
Chapter Demeanor: Honour the Codex (DC pg 54)
Personal Demeanor: Proud (DC pg 32)
Specialty: Deathwatch Librarian (DC pg 80)
Advanced Specialty: Deathwatch Kill Marine (RB pg 123)
Power Armour History: A Fury like Lightning (DC pg 162)
Primarch's Curse: Pride of Ultramar (DC pg 281) [Currently 0 penalty for character]
Stats:
Weapon Skill: | 45 | Ballistic Skill: | 38 | Strength: | 42 |
Toughness: | 501|| | Agility: | 462|| | Intelligence: | 41 |
Perception: | 38 | Willpower: | 513 || | Fellowship: | 40 |
2: +5 power armour history
3: +5 chapter
Wounds: 20
Insanity: 0
Fate Points: 3
Skills:
Basic: Awareness, Barter, Carouse, Charm, Climb, Command [-10 from power armour], Concealment, Contortionist, Deceive, Disguise, Dodge, Evaluate, Gamble, Inquiry, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim.
Trained: Awareness, Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes), Common Lore (Deathwatch), Common Lore (Imperium), Common Lore (War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Forbidden Lore (Warp), Invocation, Literacy, Medicae, Psyniscience, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic), Speak Language (Low Gothic), Tactics (Assault Doctrine), Tracking.
+10%:
+20%:
--> EDITED TO HERE <--
Talents:
Ambidextrous: No off-hand penalties.
Astartes Weapon Training
Bulging Biceps: Sem and full auto fire without bracing penalty.
Electro-Graft Use: +10 to common lore, inquiry or tech-use when connected to a data port
Heightened Senses (Hearing/Sight): +10 to awareness with those senses (or applicable test)
Killing Strike: Spend fate to make melee full attack unavoidable.
Mechadendrite Use (Servo-Arm): Permits use as repair tool and weapon of the servo-arm
Nerves of Steel: Re-roll failed/recovery pinning tests.
Quick Draw: Ready pistols, basic and 1H melee weapons free action.
Resistance (Psychic Powers): +10 to resist.
The Flesh is Weak* (1/2/3=1,500 exp): Grants +1/level armor in all locations.
True Grit: 1/2 critical damage.
Unarmed Master
Traits:
Mechanicus Implants (+20 to resist airborne toxins and gas weapons)
Machine (3)*
Unnatural Strength (x2)
Unnatural Toughness (x2)
Power Armour
-+20 to str after bonuses
-dark sight
-immune to flash and stun grenades
-call shots=half actions
-+10 stacking to hearing and sight awareness
-built in vox
-built in magboots
-2 weeks w/out resupply
-basic weapons 1H no penalty
-hulking size, no bonus to be hit
--10 to tasks requiring delicacy
-environmentally sealed
Organs
-no blood loss
-no penalty to PER tests from being awake
-+20 vs poisons
-gain skill/skill group from devouring enemy
-re-roll failed suffocation, +30 vs gases & re-roll
-can enter suspended animation
-re-roll vs toxic weapons and toxins/poisons
-re-roll failed vs temp. extremes
-can spit acid
Other:
Improve Cover (Techmarine): Add armor = int bonus to cover as a full action.
One Man Kill Team (Kill Marine): Can enter squad mode without a squad.
Gene-Seed Anomaly (Deed, +300 exp)
Cybernetics:
Bionic Hand (Iron Hand, exceptional): +10 to fine manipulation tests
Astartes Servo-Arm (Techmarine free)
Mind Impulse Unit (Techmarine free): +10 to tech-use, pilot or drive when connected.
Augur Array (Added in mission 1 as a result of requisition): Concentraion, half action, 50m - +20 to awareness, tech use to ID bio forms, gases or radiation.
Weapons
Name | | | Class | | | Range | | | RoF | | | Damage | | |Pen| | |Clip| | |Rld| | |Special |
Bolt Pistol | Pistol | 30m | S/3/- | 2d10+5 X | 5 | 14 | Full | Tearing |
Godwyn Bolter | Basic | 100m | S/2/4 | 2d10+5 X | 5 | 28 | Full | Tearing, Fire Select |
Frag Grenade | Thrown | SBx3 | S/-/- | 2d10 X | 0 | N/A | N/A | Blast (5) |
Krak Grenade | Thrown | SBx3 | S/-/- | 3d10+4 X | 6 | N/A | N/A | - |
Combat Knife | Melee | N/A | N/A | 1d10 + 2 R | 2 | N/A | N/A | - |
Servo-Arm | Melee | N/A | N/A | 2d10 + 14 I | 10 | N/A | N/A | Reaction |
Solo Mode:
Ability Name| | |Type| | |Frequency| | |Length| | |Effect |
Burst of Speed | Activated | 1/session | 1 round/rank| | |Increase AGI bonus +2. |
Feat of Strength | Activated | 1/day | 1 round/rank| | |Increase unnatural str by 1 |
Suffer no Weakness | Passive | 1/combat | Single enemy| | |+1/2 int bonus dmg to enemy. |
Squad Mode:
Attack Patterns| | |Action| | |Cost| | |Sustained| | |Effect |
Fire Support | Half/Free | 1 | Yes | No -20 for overwatch/suppressing fire. |
Tactical Advance | Half/Free | 1 | Yes | May use reaction for 'tactical advance' move. |
Tank Buster | Free | 1 | No | Member of team gets +2m/+5 BS for each assisting member. |
Fire for Effect | Half | 1 | Yes | Can use reactions for standard attack w/ ranged weapon. |
Bolter Assault | Free | 3 | No | Immediate charge move and standard attack w/ basic/pistol bolt weapon or grenade. |
Furious Charge | Free | 3 | No | Immediate charge and standard attack with melee weapon, may re-roll damage. |
Ruthless Advance | Half | 2 | No | Marine & team may use reaction to make full move towards nearest enemy. |
Defensive Stances| | |Action| | |Cost| | |Sustained| | |Effect |
Tactical Spacing | Full | 1 | Yes | Kill team shares a reaction pool. |
Go to Ground | Reaction | 1 | No | After one marine hit free move up to agi bonus in m to cover. |
Regroup | Full | 2 | No | 2x agi bonus any direction, suffer no overwatch or supression fire. |
Soak Fire | Reaction | 2 | No | Divide semi/auto fire between 2 marines. |
Dig In | Full | 3 | Yes | Stationary marines gain 2x armour from their current cover. |
Strongpoint | Full | 3 | Yes | Call targets as reaction/free action, others get +20BS/WS, re-roll damage and reactions as standard attacks. |
Strength of Iron | Half | 2 | No | Marine & support range get +10 vs fear/cohesion and +2 T bonus. |
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